THE BLOB AWAKENS is getting revamped. already
Update 1.1:
Hello, this is my first ever devlog on a game. My name is Marmine and I'm an aspiring game developer, as most people have become during the two years of quarantine we’ve had, but I’m not complaining.
Anyway, back to the topic at hand, the game that two people have apparently installed(not including myself, because I already had the game on my computer). The game is called THE BLOB AWAKENS, yes that’s written in all caps, why it is, I have no idea. In the game you play as a red-orangish cube that travels across a stage, avoiding the obstacles that may face it. Pretty easy, am I right?
As easy as it is, there are a few things that I would like to update, the first being the number at the top of your screen when you play, I kinda messed up the coordinates of both the stage and the player, so it counts up from -73 on the z axis, which is forward in Unity 3D lingo, if you didn’t already know that. Anyway, I tried to fix the problem with the -73, but ultimately failed. Then I reset the transform component of the ground(where the player is standing) and also reset the player’s transform component, which made them both go to 0 on the x, y and z, and it worked, now the player starts at 0 on the y axis.
The problem with this was that I had to do it for every single level, which may not sound that bad, and it probably wasn’t either, but I’ll never know, since I didn’t try it. There was also this one problem with the levels itself(except for the menu and credits), they were bad, the reason for this is probably the fact that I wasn’t really that encouraged to actually make real levels, and also the fact that I decided that a command for gravity was more relevant than proper levels(by the way, press “E” to disable gravity and “O” to enable it, only works for the player), but we’ll get back to that gravity thingy in a sec. The point is, I wanted to make quality levels, or atleast levels that are longer and actually feels challenging to some people(mostly the friend I talk to alot on discord, who’s also the one person who is a close friend who owns a PC with Windows).
So I think for Update 1.1 of THE BLOB AWAKENS, there will be longer, maybe more challenging levels for at least a few to play and experience. My goal for the first update of the game is to have 10 levels or more, which will get more and more challenging for some players, maybe. That’s the first part of the update. Of course, this also means that the player’s y axis will be at 0 when you load in the level. That’s the two most important features of the first update.
Now, you’re probably wondering how I’ll achieve this feat, the most simple answer is that I’m already one step ahead of this devlog. Because I have already started on the update. Which basically just means that I created a new project in Unity that will hold Update 1.1 and later updates.
Also, fun fact, when I created the game that would become THE BLOB AWAKENS, I named the project “Back to basics” in Unity, the name of the game was just something I came up with at random. Also, there isn’t actually not an object in the game’s files that’s named “BLOB” but the “BLOB” is that thing you can see at the end of the levels, and that thing is named “bulb”, pronounced “bølb”, where the “ø” is pronounced like the “u” in “burn.
Anyway, enough of the fun facts, let’s get back to the update at hand. I wrote a little about the gravity mechanic earlier in the devlog, so let’s take a look at that. In the scripts folder of the game I named the gravity script “ScrewGravity”, because I like to put clever names of different things. Originally I wasn’t planning to have it in the game at all, but my brain just went: “Hey, let’s make a god mode in our game about a cube for no reason at all!”, but personally I think that the mechanic isn’t bad at all, because it kinda gives the game a little personality just by existing. Anyway, for the update I want to make a console where you can insert different commands by using words that I think fit for the different things. But the first update may just be a little fix or a revamp as I personally would like to name the update. Which means that the game will still have “E” and “O” as the buttons that control the gravity of the player. But I might disable it.
Now, about other updates. I hope to add more levels as I update the game, I also want to add a 3 health system and a restart button to the credits. Of course there is also the console I want to add, and I think that in that update, I also want to add power ups, which will make gravity a power up. But first things first, Update 1.1, which will still be the same game, but a little more polished.
And with all that out of the way, the first devlog is over, I really just hope that someone actually reads through the whole thing, even if it’s over one page long, from where I’m writing it.
– Marmine, 01.30.22
Get THE BLOB AWAKENS
THE BLOB AWAKENS
This game was made in Unity.
More posts
- THE BLOB AWAKENS Powered Up Part One (Update 1.2) Release:May 23, 2022
- THE BLOB AWAKENS Update 1.1 Released!!Feb 27, 2022
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